The story begins in the main character (Yura)'s home returning from school. After a eerie conversation with his mother; who ends up missing the following day, he's sucked into another dimension the following day. The setting for the game is Yura wandering around a strange world and meeting new friends, eventually reuniting with his friend, Shefra, as he discovers the truth behind his existence. The plot mainly focuses on Yura as a key to make everyone's wish be granted as explained by a character later introduced in the game. Despite this, the game is balanced by the comical intervals the other characters bring, changing the dynamics and speculations of the game if referring to the cover.
The game will consist of 100+ characters (currently 118 playable characters and 26 non-playables) based on the forums members who will live together in a village (castle) of ARM to Hand as their base. With the item synthesizing system inspired by the item synthesizing systems in GUST games, and playful skits and conversations, ARM promises a lengthy gameplay, and fun atmosphere and environment. Another bonus comes with voice-acting during battle scenes and other important skits relative to the main storyline.
Click here for the list of characters in the game.
Features
Map
Players may explore the field, town, and other areas with the common set of commands with the arrow keys (WASD). Yura is leader by default, followed by a long caterpillar of characters. You can save in the World Map anytime, and find Save Points in dungeons and towns which restore your health. Each town presents the NPC's, shopkeepers, items, armor, and weaponry; and a bonus of a goddess statue planted in the town's square; later revealed as to why. There is always an event happening in each town as characters often make their appearance.Tankentai Side-View Battle System
The game uses Tankentai Side-View with the ATB (Active time battle) system. The turn order is determined by the action bar of each characters. Once the bar gets full, the character gets a turn. The speed of the bar is influenced by the character's Speed status. More information about it here.
Menu
The Menu basically looks like this. It shows the character's eyes, names, elements, and overdrive gauge.
Elements
Characters are allowed to have two elements in their slots. Elements play a major role for all players even those with a lacking sense of charisma. The spells are universal, characters with the same element will obtain the same spells, but their power may differ depending on their Spirit. Support and Healing spells are distributed differently to all characters as it is not a fully accessible element. The element which dominates over all stated below is Almighty, which is a combination of all the elements.
Neutral - No representation. You have no elemental affinity or have neither in particular. You have a human-average resistance to spell casting, if not slightly above to withstand them.
Support & Healing - No representation. These spells are randomly distributed to characters. Healing and supportive magic is very handy when dealing with tough opponents. Be sure to have one or two supporters with you!
Earth - Represented as rock. This element is hefty and rumbles the earth itself. Summons and calls for earthquakes and spikes to stab and throw opponents off balance. Down to the earth and balanced, they can even withstand the toughest of winds.
Fire - Represented as a flickering flame. This element manipulates the air to conduct fire, then releases it in heat waves. This element is very explosive and knowledgeably powerful, it can even make the strongest of solids into liquids, depending on its components.
Wind - Represented as a green whirlwind. This element manipulates the air to backlash their opponents, it may even cause confusion. Depending on the caster's level of efficiency, they can even summon a tornado, wiping the enemies side clean.
Water - Represented as a bubble. This element calls upon the depths of. They can summon a barrage of water at will to drown their opponents even if they're miles away from such bodies. They have no control over the water's temperature.
Ice - Represented as an ice cube. This element are those who can handle the cold weather through their hands or extended arm. They have the ability to freeze a small ground or atmosphere by mere concentration.
Lightning - Represented as a ball of purple electricity surrounded by white cackle. This element has high chance of paralysis and stun, having plentiful area of effect spells which deals damage to the enemies lines.
Light - Represented as a flicker of yellow and white light. This element is the essence of purity and holiness. This has blinding effects and purifying spectrum.
Dark - Represented as a black and purple swirl. This element refers to shadows and silence techniques which sabotages the foes eyesight and sometimes movement.
Spirit - Represented as a black swirl. This element uses the caster's body as a medium to bring forth spiritual energy to throw at their opponents. Depending on the caster's spiritual level determines the elements style of execution to the player's fascination.
Surprise - Represented as a yellow star encased in a orange circle. This element is comical and random, bringing forth the most randomizing things onto the battle field from stars to exploding treasure chests. Characters who yield to this element have a comical sense of humor, tricksters, and random, coming from one's imagination.
Almighty - Represented as a white feather. All of elements comprised into one. This also includes healing and support arts. Characters who possess this element have all the magical skill set as well as combo magic. Only one character has this element.
Day-Night System
ARM Game uses KGC's DayNight script to make time pass naturally in the game. Despite that, the passing of time won't affect anything in the storyline at all. There are 4 phases which are Morning, Noon, Evening, and Night. Shops and other houses are usually open at noon or in the evening, but most are closed during the night or in the morning. The days in Sol Lyafre, the game's world setting, are quite unique. There are 14 days in a week, and 2 weeks in a month, consisting of 28 days per month.
The days are in order:
Juklizdyya,
Clyuuedyya,
Soreidyya,
Listeadyya,
Shelanoirdyya,
Deijyadyya,
Leredyya,
Sakidyya,
Salapatordyya,
Somadyya,
Sasyadyya,
Hymmnodyya,
Filamedyya,
Yurishidyya.
Large Party Changer
Yanfly's common event menu and Dargor's Large Party and Party Changer scripts are used to support the above party changer scene. In the scene, characters chosen as the party member will say something as their join party phrase. The characters who are not in party will still get 50% of gained exp in battle even though they didn't participate. So it's possible to level up your characters without bringing them in party. Keep in mind that it will be very slow. The best way to train your favorite character is to use them in fights yourself.
Status Distribution and CP System
From KGC's Attribute Point Stat Distribution and Skill CP System Scripts. (http://f44.aaa.livedoor.jp/~ytomy/tkool/rpgtech/) It basically lets you distribute status manually to each characters after they level up. And the CP system copies the CP system from some games like Valkyrie Profile or Star Ocean, etc. Where you can only use skills after equipping it, and the amount of CP being your capacity of the skills you can equip. For more info, click here (login required).
Item Synthesis
Done with Yanfly's Actor Item Synthesis Script.
From Yanfly's Script explanation:
This item synthesis script is influenced after Gust RPG's famous synthesizing systems. To synthesize an item, one would need a recipe and the required actor in your party. Different actors can yield different outcomes, but they all possess and use the same ingredients.
From a Pepen's explanation:
This script is so awesome. It lets you synth items. In ARM Game, not all characters can synthesize items. These few people who are able to do so are called Melders. The same recipe may result in a totally different item when used by a specific Melder.
Controls
Arrow Keys - Controls Character
0 (Zero)/X - Opens up Menu/Cancel
Q & W - Switches between characters in the main menu (ie.Equip or shop window)
Z/Spacebar/Enter - Confirm
A - (when pressed in the status screen) Opens stat allocation window/(when pressed in the skills screen) Opens skill CP window
Shift - (While hold down) Run
Non-ARM Credits
The following list is a list of credits to people outside the ARM community. Mostly the scripts used in the game.
KGC
Yanfly
Kylock
Mr. Bubble
Shu
Dargor
AlphaWhelp
Night'Walker
Mr. Anonymous
Moonlight
Woranata
Fomar0153
Ramiro (Holy_wyvern, ramiazul)
Synthesize
ahref
modern algebra
Touchfuzzy
RFTD
Mithran
OriginalWij
Mac Malone (Dr. ?)
reijubv
Shanghai
Enu
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