As title implies, its been long in the works of a side project I've had in mind. For the first time, I have some screen shots on how my little project is coming along.
This little humble storyline takes place on Bacoom Isle. Adelaide, the Origin of Sol Lyafre, is the Origin of Bacoom Isle. Having some troubles, usually on a weekly basis, her latest purging is going to be tricky with a new wave of unknown Demons. Where are they coming from? Can this really just be random attempts of organized invasions?
Then again, how will Adelaide handle someone she least expects? An "eye for an eye" one could say.
It's still in progress, about 35% completed, but hope you like some other pics!
Sunday, August 26, 2012
Thursday, March 15, 2012
Welstrom Event Half Dialogued
I got around to doing half of the Welstrom Event dialogues, and submitted them for peer review. I'll need Aquagon to do some translations from English into his Dragonian dialect to add some mystery.
Speaking of which, I've been mistyping Welstrom, as Westrom. Need the "L" in there. Sorry ^^;
Plus, for some reason, I no longer have all 2012 posts in the subforum. Is that happening to you guys too?
Speaking of which, I've been mistyping Welstrom, as Westrom. Need the "L" in there. Sorry ^^;
Plus, for some reason, I no longer have all 2012 posts in the subforum. Is that happening to you guys too?
Sunday, March 11, 2012
Denis' Appearance
Thursday, March 8, 2012
New Update
I updated the game. So go ahead and use the updater to see the work so far~
It includes:
- Teleport System
- Skits
- New NPCs in some towns (still not complete)
- Main story up to the latest scene Chaude wrote in the thread
For the skits, you can view them in the room left from the teleport room. The trigger for them are obtained by advancing the story, so recent saves will not be able to trigger any of them, but I placed a shimotsukin in the room, so you can ask it to trigger all skits available up to this point (6 skits so far). Password is 15478. Also, the skits all have black background. It's not supposed to be like that. I'll put backgrounds there after ilu-chan made some.
It includes:
- Teleport System
- Skits
- New NPCs in some towns (still not complete)
- Main story up to the latest scene Chaude wrote in the thread
For the skits, you can view them in the room left from the teleport room. The trigger for them are obtained by advancing the story, so recent saves will not be able to trigger any of them, but I placed a shimotsukin in the room, so you can ask it to trigger all skits available up to this point (6 skits so far). Password is 15478. Also, the skits all have black background. It's not supposed to be like that. I'll put backgrounds there after ilu-chan made some.
Monday, March 5, 2012
Skit Chooser
And I just finished the Skit Chooser to display skits (the ones made in the RP thread). So far you can only see Fateful Turnip and Fateful Turnip 2, but I'll make more as I go along (If someone would like to learn how to make these skits and help me out, just tell me). The only thing I need for this is the backgrounds.
@Ilu-chan: Can you draw some backgrounds (the lazy coloring and blurry drawing style is okay >3<) based on places in the village (For now, I guess Farm, Entrance, and Interior will be enough) to use in these skits? Sorry to trouble you again orz
Xiii just recently posted the newest set of common dialogues here http://artonelico.isisview.org/viewtopic.php?f=143&t=2416
Grammar check please.
Also, the only undone feature is now the farming feature. The problem is how should it work? Probably give seed + fertilizer to Eidi, fight X amount of battles, and vegetable can be retrieved? Anyway I'll try something out later, after I finish the latest storyline dialogues (meeting with Naraku).
@Ilu-chan: Can you draw some backgrounds (the lazy coloring and blurry drawing style is okay >3<) based on places in the village (For now, I guess Farm, Entrance, and Interior will be enough) to use in these skits? Sorry to trouble you again orz
Xiii just recently posted the newest set of common dialogues here http://artonelico.isisview.org/viewtopic.php?f=143&t=2416
Grammar check please.
Also, the only undone feature is now the farming feature. The problem is how should it work? Probably give seed + fertilizer to Eidi, fight X amount of battles, and vegetable can be retrieved? Anyway I'll try something out later, after I finish the latest storyline dialogues (meeting with Naraku).
Sunday, March 4, 2012
LD's teleportation feature.
I finished the teleportation event's base structure.
And then I also finished setting all the magic shops to have the option of sending you back to the village. All that's left is to wait for ilu-chan to finish making the backgroud for the teleport scene (which will be worked based on Osric's cool design =w=)
Next goal is to finalize the skit feature. I should start putting those skits in the skit thread in the game. So far I'm planning to do it VN-style. But the problem is how to trigger it. I can make it run all the time from parallel common events, but that means every single skit will run at the same time, I think that'll slow down the game a lot orz.
Is making someone / something is a medium to see these events acceptable? For example, talk to person A to open up the available skits you have yet to see.
Friday, March 2, 2012
Chaude's Corner
Whew, I've finally finished a few things I wanted to do before continuing the story plot.
First, as mentioned before, I revamped the last of the Mt. G. events to get things moving along.
Second, I finished writing out the events in Northern Clesshia/Fumeru Empire Area.
Third, I added about 12 new locations in Nesylia, Sol Rofu, and Exlia Lof.
Fourth, I revamped the Char Grouping List in the Storyline Wiki page. Added newer chars that made it to the listing, while swapping existing chars to different groups with different roles that better suited their personality more, with regard to compensating in adding the newer chars. I also left some characters out, such as Batman and Shu kon, to keep the game more original and only left the AT canon chars in.
First, as mentioned before, I revamped the last of the Mt. G. events to get things moving along.
Second, I finished writing out the events in Northern Clesshia/Fumeru Empire Area.
Third, I added about 12 new locations in Nesylia, Sol Rofu, and Exlia Lof.
Fourth, I revamped the Char Grouping List in the Storyline Wiki page. Added newer chars that made it to the listing, while swapping existing chars to different groups with different roles that better suited their personality more, with regard to compensating in adding the newer chars. I also left some characters out, such as Batman and Shu kon, to keep the game more original and only left the AT canon chars in.
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